Sonic 3d Blast Pc Game
Product Information • Sonic 3D Blast, the first ever three-dimensional adventure has been converted over to the PC from the Saturn. In Sonic 3D Blast you must help Sonic rescue the flickies from Dr. Robotnik before the Chaos Emerald falls into the hands of someone capable and willing to use it to further his powers. As the name suggests Sonic 3D Blast is rendered in 3D, viewed from an isometric tilted above view. Sound effects and the soundtrack are as expected jaunty, cute and extremely Japanese.
Download the newest version of Sega PC Reloaded. Run SegaPCReloaded.exe, click the 'Install Game' radio button, and click the Sonic 3D Blast button. Cleverly designed levels and good 3D-rendered graphics make Sonic 3D Blast the best Genesis game in ages. Download Sonic 3D Blast. Sonic 3D Blast, play Sonic 3D Blast, Sonic 3D Blast for sega genesis, Sonic 3D Blast for sega mega drive, play Sonic 3D Blast online, Sonic 3D Blast game rom for sega.
Each level consists of a hunt to find and rescue five birds (flickies) through 3D levels of spikes, pits, tunnels, robots, turbo wheel boosts and turbo loops. The one hundred ring bonus stages have also been converted over from the original Sonic's now in full 3D glory moving at an even more impressive pace. Sonic as usual can perform spin dashes, rolling, running and also interact with the 3D environments. The definitive version of 3D Blast Unfortunately, just because it's the best, doesn't mean it's necessarily good.
Yes, it is the only version of the game to have a save feature, and the special stages are watered down versions of what are considered the best in Sonic history, not to mention that the minimum requirements are so low that it can run on virtually any computer, but I came away from this game (or rather, the 6th out of 8 bosses since after the 4th zone, the game gets overly difficult) with an overall feeling of, 'meh'. Sonic 3D Blast (or if you live in the UK, Flicky's Island) was never a great game. It was never really a good game. Zmiana Ip Program Darmowy. The whole concept is that you're exploring isometric maze-like levels, trying to find your little bird friends who have been used to power robots that conveniently stay in one area, w ith only a few actually attacking you. This wouldn't be so bad if you weren't Sonic, y'know, the fastest living creature?
I'll try to explain the frustrations of this game as best as possible- you are in an area with an enemy, said enemy is on top of a hill that you are at the bottom of. When you try to walk up the hill, you make it near the top, jump for the enemy- and since you were on a hill, you go backwards when you jump. You try again, this time, when at the top of the hill, you roll- and fall again. You rev up a spindash, and fly directly through the enemy, freeing your feathered friend, but after you free him, he just sort of stands around like an idiot until you walk up to him, meanwhile, you're bouncing off every wall in the entire level because of your ridiculously overpowered spindash, eventually falling into a lava pit, and since any flickies following you will immediately flee and begin standing around again when you're hit, any flickies you've been lucky enough to collect go flying. Imagine all of that happening in the span of a few seconds, and you have this game in a nutshell. I haven't even touched on the controls yet.
This is a 90's game, so it would make sense that it isn't controller compatible, but what doesn't make sense is the use of the buttons given. In traditional 90's fashion, you use the arrow keys to move, but the thing is, you use [A] or [Space] to jump, and [shift] or [ctrl] to spindash. The worst part is that you can't remap the controls, so here you are, with your hands cramped and fingers all smashed together, on one of the most poorly designed, most difficult bosses in the game.
You already have the Chaos Emeralds thanks to the annoying ease of the special stages, and are determined to get that good ending. Suddenly, a missile flies at you out of nowhere, scattering your rings. You go to pick them up, but they DISAPPEAR THE SECOND THEY HIT THE GROUND. You're out of rings, out of lives, and out of patience. You calmy close the game (which requires you do to the whole ctrl, alt, delete, thing BTW), eject the disc, and put it back in it's jewel case, placing it back on the shelf of shame, next to Sonic the Hedgehog '06. You then proceed to cry in the shower as you realize that Sonic wasn't even that good in the 90's.
At least the box art is cool. Verified purchase: Yes Condition: Pre-owned •.
The game is played from an isometric viewpoint in a 2D environment and uses pre-rendered 3D sprites, displaying 2.5D graphics. Sonic must collect Flickies (first featured in the 1984 Sega arcade game Flicky) by finding and destroying Badniks located around the level, and bring them to a warp ring in order to advance in a zone. Sonic can use the Flickies he has rescued to reach items above springs to earn continues. If Sonic is hit, the Flickies and all of the rings he has collected thus far will scatter and Sonic will have to gather them up again. They will also individually scatter if they are hit separately to Sonic.