Gta San Andreas Myriad Island Mod
QUOTE (caponester @ Nov 26 2003, 19:00) yes that sounds good maybe do a proper mission involving the helicopter,tower etc like a proper one.Maybe have the mission start outside the hash shop.Heres a little script. Go to the hash shop to start the misson then once started you have to go collect a brief case from the top floor of ODIES tower once this is done you have to hold the cops off for about 5 mins or so then once the cops have been held off take the case back to the hash store and mission success $5000 dollars rewarded or something. Oh and Barton are you getting crashes on the smaller island?I know snowracer is and so am i meaning no fisherman mission for me You can't go into the hash shop (I think). Dunno what happend to that 'druggy' basement. My game never crashed on the smaller island. Maby you need to reinstall. I've been writing and testing how much fun non-violent missions are in GTA1.
It actually is quite promising but the I can't post the GTA1 code because I put it on diskette and the library terminals don't allow diskettes to be used. Here are the titles of the missions I've been roughing out: • Paperboy - use the pizzaboy scooter but re-model it so that the rear has a basket instead of a box and replace the pizza models with newspapers. Could just use the leaflet model for beta. • Car Booster - I gave this some more thought and figured out a killer way of making it seem truely ambient. In GTA1 you'd get 'random' pager messages which were actually set off when you drove across one of a network of invisible triggers which each had a large radious.
These then made the pager after a wait of half a minute, so you wouldn't realise the message was triggered simply because you went to a certain location. Now, car boosting is best done at night and I expect there is a proper random number generator in the 3rd generation GTA script.
So, at 10pm each night I reckon you should receive a pager message telling you which models they want that evening. The mission ends at 05:00 or when you deliver 3 of those vehicles to whichever lot we'd have as the auto shop. Using the random feature (which I hope exists) you could randomly choose which car the auto shop asks for each night and set a boolean variable to indicate that you've completed that order. Yamaha Keyboard Midi Song. After you complete all the orders you could have that auto yard as a completed asset with save point and all the models you boosted parked in it. Increasing your wanted level during this mission would make it more fun, so it's not just steal car, park car all night. • Reckless Driver - this would be better if it used a format with time bonus, like the Patriot checkpoint missions in GTA3.